I’m a videogames programmer currently working in Lionhead Studios on Fable Legends for Xbox One and Windows 10 on various gameplay aspects of the game. Previously I worked on “Magic the Gathering: Duels of the Planeswalkers” franchise in Stainless Games.

Apart from gameplay programming I’m extremely interested in procedural generation techniques, graphics and game engine programming and try to blog about these whenever possible. I enjoy challenging myself with new and interesting problems, constantly looking at them from various angles, so I can push myself to my limits and learn as many things as possible. I appreciate good code quality, well designed and simple systems, because it simply requires less time and effort to maintain them.