Project Polis (Dev Journal #4): Resource acquisition and production — Polis – Dev Blog

Having laid the foundations for our gameplay systems, we can now focus on implementing the mechanics behind the resource acquisition and production. After all we need resources to sustain our population and expand our city. By resource acquisition we mean the process by which we remove a resource from the environment (natural resource) and place … [Read more…]

Project Polis (Dev Journal #2): Resources, Buildings and the UI

In the first dev blog post of Polis we went through the first two weeks of the project where our focus was mainly on getting the hexagon grid working, generating the terrain and mountains procedurally and splitting the generation on various factories, each responsible for part of the generation (grid, tile, terrain, vegetation, etc). The next … [Read more…]