Project Polis (Dev Journal #3): Coroutines, Tasks, Building Construction — Polis – Dev Blog

In our previous dev journals we discussed the hex grid generation process for Polis, how we utilized Unity’s ScriptableObject to separate the data that define the various game objects from their run-time behaviour and we dived a bit deeper into the details of our core gameplay mechanics. Now that we have a better understanding of what we are […]

via Project Polis (Dev Journal #3): Coroutines, Tasks, Building Construction — Polis – Dev Blog

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